Ferenc Sáfrány-Kovalik
Junior Game & Level Designer
RETINA
“Accompany Christina, a young blind teenage girl, on her journey to reliving what it is to be able to see again. Be aware though that some things are not exactly as they look.”
PITCH
Retina is a Narrative Adventure Game where you incarnate Christina, a young blind teenage girl who, thanks to a series of sophisticated surgeries, is about to rediscover what it is like to see again. As you slowly rehabilitate, you will be confronted not only with the mundane tasks of everyday life, but also the strange shadows that linger on the peripheries of your vision. Gather your courage and search your home for clues. Solve intricate puzzles in order to learn more about all that is happening to you.
SUMMARY
Title: Retina
Genre: Adventure Game
Platform: PC
Input: Keyboard-Mouse / Joystick Controller
Players: Solo
Age rating: Everyone 10+
Retina is the final group project of my Bachelor studies at ESA Saint-Luc (Brussels, Belgium). Our team consisted of 3 people with everyone focusing on distinctive parts of the project.
Team Members:
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Odona Bernard (Artistic Direction, Storyboard, 2D Animation),
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Victor Mollard la Bruyère (3D Modeling & Animation, Lighting),
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Ferenc Sàfràny-Kovalik (Game & Narrative Design, Project Management, Development)
Engine: Unity
Other Software: Adobe Suite, Autodesk Maya, Marvelous Designer, TVPaint